| Halo 2D | |
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Admin Admin
Number of posts : 109 Registration date : 2007-04-20
| Subject: Re: Halo 2D Sun Jul 01, 2007 10:11 pm | |
| well, so where they | |
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Trotun Private
Number of posts : 31 Age : 33 Registration date : 2007-07-01
| Subject: Re: Halo 2D Sun Jul 01, 2007 10:31 pm | |
| okey dokey then, I'll find a way to send the song later for now I should | |
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seath Private
Number of posts : 60 Registration date : 2007-07-01
| Subject: Re: Halo 2D Mon Jul 02, 2007 12:55 am | |
| Avid: If you want me too I will continue making this game here is a playable version
http://www.mediafire.com/?70bjxwywkoc
I have a request for a teal/cyan clored grunt, and other models if I am to continue making this game
BUG REPORT
I fixed the grunts so they work now
I am having trouble with making the ammo system(not included in above game), maybe we need someone to work entirely on finding ways to fix bugs
Random respawn would not work because grunts would spawn in the air | |
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Admin Admin
Number of posts : 109 Registration date : 2007-04-20
| Subject: Re: Halo 2D Mon Jul 02, 2007 7:36 am | |
| MediaFire is 'Down for Maitnance' so i will have to d/l it later. What kind of game is it? Is it Super Halo Bros? (a guy can hope) I can give you any sprites you need, though i will have to download that game to see your graphics before i look in my Sprite Cache. | |
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seath Private
Number of posts : 60 Registration date : 2007-07-01
| Subject: Re: Halo 2D Mon Jul 02, 2007 8:10 am | |
| No, I have not started that yet but I can integrate the sprites into my other platform game. That is the storm the house game that works | |
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Onyx Private
Number of posts : 81 Registration date : 2007-07-01
| Subject: Re: Halo 2D Mon Jul 02, 2007 9:12 am | |
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Trotun Private
Number of posts : 31 Age : 33 Registration date : 2007-07-01
| Subject: Re: Halo 2D Mon Jul 02, 2007 11:28 am | |
| super halo bros. has a nice ring to it. But it sounds like ssb or ssbm. | |
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seath Private
Number of posts : 60 Registration date : 2007-07-01
| Subject: Re: Halo 2D Mon Jul 02, 2007 12:20 pm | |
| Updated version of Halo: Attack
only has 3 levels
http://www.mediafire.com/?ft3ylzwiexz | |
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Admin Admin
Number of posts : 109 Registration date : 2007-04-20
| Subject: Re: Halo 2D Mon Jul 02, 2007 1:38 pm | |
| I can't open that kind of file For some reason, Internet Explorer opens, and then a new 'Save File' window pops up. Then if you click save or Open, another Internet Explorer opens, and it starts all over again. Waaahhhhh Do you think you can send me the .gmk file, before its...extracted or whatever. So that i can see what you did as well? EDIT: nvmd. I got it to work on GameMaker. Its good. There are a few problems with it. 1: i think you misunderstood the point of the 'Barrier'. The Grunts and stuff should stop there, and attack it; then when they destroy that, the player loses, because the grunts can now enter their base. That, though, i can fix myself. | |
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seath Private
Number of posts : 60 Registration date : 2007-07-01
| Subject: Re: Halo 2D Mon Jul 02, 2007 5:27 pm | |
| I have not finished it yet, I need grunt sprites of various colors, some elite sprites, grunt with fuelrod cannon sprite, banshee sprite and wraith sprite. Putting in damage is last for the way I have been making it so dont worry about Halo:Attack, I can get this one done myself once I have the sprites. I wont be able to access GM for a week now so If you could crate the sprites above it would be greatly appreciated.
Also, due to organization rules, Any game I work on must be listed as a UEG-MC(United Extreme Game-Making Club) production. maybe you guys would like to be part of our organization?(Made up of a bunch of my friends and I) | |
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Onyx Private
Number of posts : 81 Registration date : 2007-07-01
| Subject: Re: Halo 2D Mon Jul 02, 2007 5:53 pm | |
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Admin Admin
Number of posts : 109 Registration date : 2007-04-20
| Subject: Re: Halo 2D Mon Jul 02, 2007 6:24 pm | |
| I wish i had been informed of this earlier I would have liked our own Productions company, without having to put any other name in front of our own... Im not so sure i accept that deal. | |
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seath Private
Number of posts : 60 Registration date : 2007-07-01
| Subject: Re: Halo 2D Mon Jul 02, 2007 6:28 pm | |
| It does not have to be just a UEG-MC production, it could be a co-produced game. I did not know earlier, I was informed last night | |
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Admin Admin
Number of posts : 109 Registration date : 2007-04-20
| Subject: Re: Halo 2D Mon Jul 02, 2007 6:47 pm | |
| I know games can be co-produced, but i also know you can be in more than one production company at once(Im in 3!). I would understand putting their name on it if you brought more people over, but just you...that's different.
It's not as if you signed any papers... | |
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seath Private
Number of posts : 60 Registration date : 2007-07-01
| Subject: Re: Halo 2D Mon Jul 02, 2007 8:46 pm | |
| Actually I did sign papers(as i am the treasurer of UEG-MC), but I asked and they said it would be okay if it was a 'with the help of UEG-MC'. I dont really know though. If you can make those sprites I will be able to finish the game in about a week or so(tops), that is, next week, as i am not on my home computer as of now.
I also made the animation for MC for the Super Halo Bros thing but when you help down a key it never played through the animation while you actually moved and jumped. | |
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Admin Admin
Number of posts : 109 Registration date : 2007-04-20
| Subject: Re: Halo 2D Mon Jul 02, 2007 9:08 pm | |
| Why the hell would you sign papers for a non-profit company?!?!
Fine, whatever. I have a feeling taht if i disbanded this, though, my ideas would be used anyway. So I might as well have my name in the credits.
But no more ideas come from me, since it doesnt make any sense to give them credit for doing nothing. | |
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seath Private
Number of posts : 60 Registration date : 2007-07-01
| Subject: Re: Halo 2D Mon Jul 02, 2007 9:28 pm | |
| what do you mean disbanded? I dont want anybody to leave the program. We can still make our own production company UEG-MC i not a non profit organization(as I know almost everybody in real life) All money goes to getting better game making systems I duess that might cancel out the non profit point I need your help to make Halo:Attack I cant make sprites worth shit Never said Anybody else wouldn't be given any credit You have good ideas Nobody else from UEG-MC knew about this untill last night I got them to drop the produced by thing, but then you need to make a production company so we can all join and all(everybody at this site)can take credit for the games we make Im sorry, did not mean to PO you | |
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Admin Admin
Number of posts : 109 Registration date : 2007-04-20
| Subject: Re: Halo 2D Tue Jul 03, 2007 9:22 am | |
| What do you mean 'Make a production company'? Are there official steps that must be taken? In my previouis experience, we just decide on a name and the types of games we will make. Lets call ourselves... Uber Studios
Its got a ring to it... | |
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Onyx Private
Number of posts : 81 Registration date : 2007-07-01
| Subject: Re: Halo 2D Tue Jul 03, 2007 10:31 am | |
| uber stuiods thats not really uber | |
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Admin Admin
Number of posts : 109 Registration date : 2007-04-20
| Subject: Re: Halo 2D Tue Jul 03, 2007 10:32 am | |
| You dont like it? I'm fine if you come up with a cooler name. | |
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Onyx Private
Number of posts : 81 Registration date : 2007-07-01
| Subject: Re: Halo 2D Tue Jul 03, 2007 10:33 am | |
| hence the lol i was being sarcasti like saying im cool but not really | |
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seath Private
Number of posts : 60 Registration date : 2007-07-01
| Subject: Re: Halo 2D Tue Jul 03, 2007 11:04 am | |
| ...an Uber studios production(in the voice of that guy from the movies) presents.... HALO!!! Attack
Halo:Attack | |
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Admin Admin
Number of posts : 109 Registration date : 2007-04-20
| Subject: Re: Halo 2D Tue Jul 03, 2007 11:05 am | |
| No, read the Announcement. | |
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seath Private
Number of posts : 60 Registration date : 2007-07-01
| Subject: Re: Halo 2D Tue Jul 03, 2007 11:10 am | |
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Trotun Private
Number of posts : 31 Age : 33 Registration date : 2007-07-01
| Subject: Re: Halo 2D Tue Jul 03, 2007 9:01 pm | |
| Yeah and just so ppl know we are a 2D extension | |
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