| Rotaretilbo | |
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Admin Admin
Number of posts : 109 Registration date : 2007-04-20
| Subject: Rotaretilbo Tue Jul 03, 2007 5:31 pm | |
| I am pleased to introduce the newest member of our motley crew. Sir Rebuga(aka Rotaretilbo) shall be the official Head Artist. Most of you know him, though, from HWF. I have seen many of his works before, including this: He has made that by hand on MSPaint. I have seen other works as good as this, so I have asked him if he would come and help us with our work. Spriting is not his forte, so he will be making backgrounds and environments for our levels.
Last edited by on Tue Jul 03, 2007 5:54 pm; edited 1 time in total | |
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Rotaretilbo Private
Number of posts : 10 Age : 34 Localisation : Arizona Registration date : 2007-07-03
| Subject: Re: Rotaretilbo Tue Jul 03, 2007 5:32 pm | |
| Hello everyone | |
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seath Private
Number of posts : 60 Registration date : 2007-07-01
| Subject: Re: Rotaretilbo Tue Jul 03, 2007 6:38 pm | |
| Hello Rot. I think we need you on Halo:Attack, as someone needs to create the backgrounds. Check the thread to see what needs to be done. Also, good luck on your MMOFPS | |
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Onyx Private
Number of posts : 81 Registration date : 2007-07-01
| Subject: Re: Rotaretilbo Tue Jul 03, 2007 6:52 pm | |
| backround i can do onm paint i did a halo backround once it was not really bad | |
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seath Private
Number of posts : 60 Registration date : 2007-07-01
| Subject: Re: Rotaretilbo Tue Jul 03, 2007 6:55 pm | |
| Then why dont you make one for halo attack(if its not good it wont be used)? We can have a competition between you and Rot | |
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Admin Admin
Number of posts : 109 Registration date : 2007-04-20
| Subject: Re: Rotaretilbo Tue Jul 03, 2007 7:04 pm | |
| No, you dont wanna go up against Rot's godlike powers. Im serious, that bloodgulch doesnt do him justice.
Onyx, you think you can Draw up some Halo inspired Mario levels for SHB? | |
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Rotaretilbo Private
Number of posts : 10 Age : 34 Localisation : Arizona Registration date : 2007-07-03
| Subject: Re: Rotaretilbo Tue Jul 03, 2007 7:55 pm | |
| What kind of backgrounds to you need? | |
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Admin Admin
Number of posts : 109 Registration date : 2007-04-20
| Subject: Re: Rotaretilbo Tue Jul 03, 2007 7:57 pm | |
| Ugh, its hard to describe. If you go to Halo: Attack>Halo: Attack(i believe it's called) and read seath's long-ass description, you will know. I think we want one as a snowy battlefeld, with bases on each side. The battle field should have rocks and stuff, though that should be added later, so people can walk 'Behind' them. | |
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Rotaretilbo Private
Number of posts : 10 Age : 34 Localisation : Arizona Registration date : 2007-07-03
| Subject: Re: Rotaretilbo Tue Jul 03, 2007 8:01 pm | |
| So like do an actual and a background like I did for Blood Gulch? I can base it on Sidewinder or something... | |
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Admin Admin
Number of posts : 109 Registration date : 2007-04-20
| Subject: Re: Rotaretilbo Tue Jul 03, 2007 8:11 pm | |
| That would be great, but do you know how this game is gonna work? You dont control any characters, you simply click on enemies like in Demonic. | |
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seath Private
Number of posts : 60 Registration date : 2007-07-01
| Subject: Re: Rotaretilbo Tue Jul 03, 2007 8:36 pm | |
| Think about the HW trailer when creating the background image.
On SHB, I did make a MC that was completly controlable but there was a bug in the animation(when ever you held down the key responsible for the running action and its animation, it would loop the first part of the animation since it was using the action over and over again while you held down the key). | |
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Admin Admin
Number of posts : 109 Registration date : 2007-04-20
| Subject: Re: Rotaretilbo Tue Jul 03, 2007 9:02 pm | |
| Use: Key Press>Change Animation to(whatever the animation is for running) Key Release>Change Animation to(MC facing that direction) | |
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Rotaretilbo Private
Number of posts : 10 Age : 34 Localisation : Arizona Registration date : 2007-07-03
| Subject: Re: Rotaretilbo Wed Jul 04, 2007 12:06 am | |
| Do you have an example map that I could look at to get the idea? | |
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seath Private
Number of posts : 60 Registration date : 2007-07-01
| Subject: Re: Rotaretilbo Wed Jul 04, 2007 9:05 am | |
| here is a sample map.
http://www.mediafire.com/?1tjhm1xpybe
It only shows the covenant third of the map, but you should get the idea. I will make the snow myself though. The map is divided into three, equally sized sections remember.
The human Base should look like highground but covered in snow(gate facing left, no SAM site in hte back)
I dont hink you understood what I ment Avid, when ever you held down the key to run it kept restaring the running animation instead of playing it through | |
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Admin Admin
Number of posts : 109 Registration date : 2007-04-20
| Subject: Re: Rotaretilbo Wed Jul 04, 2007 10:00 am | |
| Oh sorry/ I was thinking "Man, if he doesnt know something this simple, he isnt very good at programming " XD | |
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Rotaretilbo Private
Number of posts : 10 Age : 34 Localisation : Arizona Registration date : 2007-07-03
| Subject: Re: Rotaretilbo Wed Jul 04, 2007 2:37 pm | |
| I still don't think I fully understand the game. Is this going to be a sidescrolling shooter? If so, then I'll begin work on the map. | |
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Admin Admin
Number of posts : 109 Registration date : 2007-04-20
| Subject: Re: Rotaretilbo Wed Jul 04, 2007 2:43 pm | |
| I told you to just go look at the thread! Jeez - Quote :
- Well I have an idea that would make it a little different han storm the house. It would take more work but would probably be funner in the end
Setting- large width short heigth snowy cloudy scrollable map
On the left side of the map there would be a covenant structure(similar to the one seen in the HW trailer). Attacks would come in waves. When an attack started a short alarm would be sounded.
On the right side of the map would be your base. It would come with a number of upgrades. Its destruction means you will have lost the game.
Waves will be launched on a timed basis.
In between waves there will be a short buy period.
We need a couple spriters for sprites. Sprites needed(made on paint)- Cyan/teal grunt w/fuel rod cannon Red grunt with needler Zealot with sword(no animation) Elites- minor major Ranger Spec Ops(active camo) Brute w/spikers Brute w/Bruteshot Hunter -------these dont need animations(only one sprite each) Banshee Phantom Wraith Elite on ghost Brute on Ghost Marines- w/rocket launcher w/BR w/Sniper rifle
Points will be awarded for killing enemies. These are used for upgrades Upgrades- Scope-increases shooting distance(how far untill you can start hitting enemies comes in 2x, 4x
Warthog-provides AA fire Missle warthog-provides extra AA fire Gauss hog- provides AT ground fire
Bunker- Doubles base HP. minigun-a minigun is placed in the bunker, provides anti infantry ground fire 50. cal- on top of bunker, extra anti infantry fire
trench-allows you too add infantry defenders Sniper marine- 1 shot kills all infantry. Slow firing time BR Marine- provides extra anti infantry fire Rocket Marine- Provides anti ground vehicle support
Mortar- Provides close range artillery support Artillery Battery- Provides long range artillery bombardment
There would be a total of 50 waves before the game ends by the planet getting glassed
we also need someone to create the sounds of all the vehicles and weapons listed above, as well as some music(maybe halo music) and an alarm going off(like the one on the pillar of autumn)
What do you guys think? That is what the game is gonna be like.^^^ It will be more like Demonic than Storm the House, though. | |
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Rotaretilbo Private
Number of posts : 10 Age : 34 Localisation : Arizona Registration date : 2007-07-03
| Subject: Re: Rotaretilbo Wed Jul 04, 2007 5:35 pm | |
| I played that Demonic game and now understand how this will work. The map will be like that of a sidescrolling shooter, but the base needs to be more complex. | |
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seath Private
Number of posts : 60 Registration date : 2007-07-01
| Subject: Re: Rotaretilbo Wed Jul 04, 2007 9:16 pm | |
| I never played demonic
Avid, I was thinking and now I need two more sprites, one of a grunt running away, and one of an elite picking up that grunt and tossing it aside(like in the another day at the beach video on the halo 2 map pack) | |
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Onyx Private
Number of posts : 81 Registration date : 2007-07-01
| Subject: Re: Rotaretilbo Thu Jul 05, 2007 8:47 am | |
| that was funny but yea it wasent that good but it wasent that bad either (never played demonic) | |
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Admin Admin
Number of posts : 109 Registration date : 2007-04-20
| Subject: Re: Rotaretilbo Thu Jul 05, 2007 8:48 am | |
| I dont make these sprite so i'll have to see what i can do about that. | |
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